Kenny Leo
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The Houdini Engine for Maya plugin could not be initialized Sept. 11, 2024, 8:49 a.m.
BryanRaydragonyhr66shen25748
Hi, thank you for your reply!
I used the launcher to install everything, Houdini 19.5.493 itself and also the plugin. I noticed that it first checks the $HFS variable in the code so I manually added the path to environment variable and it is able to load the plugin now. So somehow the paths I put in the houdini engine preference are not recogonized.
Hello could you be more specific how to modify this??
It's been a while, but since I just ran into the same issue, I thought I'd answer for the benefit of those who come later. You need to edit the file maya.env, which is described here: https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-8EFB1AC1-ED7D-4099-9EEE-624097872C04 [help.autodesk.com]
Mine was completely empty, so I just added the line, as described by Bobcat:
HFS = D:\Production\SideFX\Houdini 20.0.625
That's obviously the path to my Houdini install—you'd change it to wherever yours is. Once I'd made that change, Maya loaded the plug-in without complaint.
BryanRayThanks mate you save my life!dragonyhr66shen25748
Hi, thank you for your reply!
I used the launcher to install everything, Houdini 19.5.493 itself and also the plugin. I noticed that it first checks the $HFS variable in the code so I manually added the path to environment variable and it is able to load the plugin now. So somehow the paths I put in the houdini engine preference are not recogonized.
Hello could you be more specific how to modify this??
It's been a while, but since I just ran into the same issue, I thought I'd answer for the benefit of those who come later. You need to edit the file maya.env, which is described here: https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-8EFB1AC1-ED7D-4099-9EEE-624097872C04 [help.autodesk.com]
Mine was completely empty, so I just added the line, as described by Bobcat:
HFS = D:\Production\SideFX\Houdini 20.0.625
That's obviously the path to my Houdini install—you'd change it to wherever yours is. Once I'd made that change, Maya loaded the plug-in without complaint.