Raimondo Della Calce
madrenderman
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Environments | Motion Editing | Animation | Lighting
Availability
I am available for Freelance Work
Recent Forum Posts
Crowd import in Solaris problem Feb. 5, 2024, 1:09 p.m.
Hello, I have a problem with crowd in Solaris. I have a crowd sim I exported from dops with a dop import. Now I try to sop import into solaris, but sop import returns an error "Invalid prim name". I also tried to use a sop crowd import node but it doesn't import anything. Anyone can help me ? Thank You
Ray
Ray
No Motion Blur with Redshift Oct. 31, 2023, 1:45 p.m.
Try this file, if you hit render you should see the motion blur. No need to activate velocity motion blur on the geo node
No Motion Blur with Redshift Sept. 17, 2022, 12:57 a.m.
I tested your scene and "mesh deformation blur from velocity attribute" was disabled, if you enable it, it works.
But you can use the standard motion blur (without the trail node), you just need to insert "$FF*10" instead of "$F*10" into the transform node to let houdini evaluate subframes.
Also put a normal node before the transform sop otherwise the cubes look weird but it's because normals make them appear blurred.
But you can use the standard motion blur (without the trail node), you just need to insert "$FF*10" instead of "$F*10" into the transform node to let houdini evaluate subframes.
Also put a normal node before the transform sop otherwise the cubes look weird but it's because normals make them appear blurred.