Mads Ringdal
madsR
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Connect
LOCATION
Oslo,
Norway
WEBSITE
Houdini Skills
ADVANCED
Animation
INTERMEDIATE
Character Rigging
Availability
Not Specified
My Gallery
Recent Forum Posts
Select Apex controls with python May 3, 2024, 5:02 a.m.
Hello, I am trying to set up some various hotkeys to help me when animating, but I am not able to figure out how to point to the Apex rig controls and their transforms. My old ways of using hou.setSelected does not seem to be the right way with Apex rigs or I am doing something wrong somewhere.
While the Animate state is active, I am trying to select a rig-control by its name. So pressing the hotkey for example selects a control called "cog".
I am also curious how to set their transform values through python, like setting the "cog/ty" value to 0 on frame 47.
I hope someone here can guide me in the right direction. Thank you!
While the Animate state is active, I am trying to select a rig-control by its name. So pressing the hotkey for example selects a control called "cog".
I am also curious how to set their transform values through python, like setting the "cog/ty" value to 0 on frame 47.
I hope someone here can guide me in the right direction. Thank you!
Reusing animation July 3, 2018, 2:15 p.m.
the pose library will definatly get the job done and I'm very happy to see this option is available in houdini.
based on your suggestion i just did a quick test with storing the animation in a new hda with the main one nested inside and it does just what i need! amazing, even simpler than i thought
Thanks again for your answer and for the great work mr goldfarb!
based on your suggestion i just did a quick test with storing the animation in a new hda with the main one nested inside and it does just what i need! amazing, even simpler than i thought
Thanks again for your answer and for the great work mr goldfarb!
Reusing animation July 2, 2018, 4:08 p.m.
Hello, sorry if this has been asked before, but I need to reuse some animation keyframes that i make in one file in a number of other files. All the files uses the same digital asset with the same parameters, so in my limited knowledge i think it may be as simple as copy pasting the keys between them…? But is there any tips on a nice and procedural way of reusing the keyframes from one houdini file into another so i can only update the animation in one file and it will mirror across my other files? say using chops ? Any pointers on the best way to do this would be greatly helpful, in advance thank you!!