Marcos Reguera

marcosreguemez97

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Official Labs Vertex Animation Textures 3.0 FAQs and Links Dec. 13, 2022, 7:03 a.m.

Hello, I am currently using VAT 3.0 and trying to export a fluid animation into UE 5.1

My question is if dynamic remeshing will get any type of frame interpolation support, or if it is available if I can get a little help on how to get started or find some documentation in the matter I would appreciate it.

I need interframe interpolation as my simulation is on my characters arms, and when the game goes >30FPS my sim doesnt interpolate good.

Thank you in advance

Official Labs Vertex Animation Textures 3.0 FAQs and Links Jan. 21, 2022, 10:45 a.m.

MaiAo
This reply is a placeholder for FAQs with VAT3.0 in Unreal Engine 4 and 5. It will be kept up-to-date.
Hi!! Great stuff.

I am currently exporting my high-detail fluid sim into Unreal 4.26, but I keep getting these weird artifacts, these are triangles in the mesh that start flickering. Is not full-precision UVs as I already tried, and is not mesh resolution, as I have also tried to solve with several polygon counts the problem still persists.

If I view the effect from some distance it looks really good, but as soon as I aproach it and look it up-close I see these triangles flickering all over the place. (I need it to be high detail as it is going to be close to my camera)

Thanks in advance!!