David Loh
martial_loh
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APEX reverse foot rig Sept. 2, 2024, 7:04 a.m.
I have a sneaking suspicion it's something to do with the mirror attribute, but not sure exactly what.
Ok, after some trial and error and much clicking, it seems like I should have been adding the mirror tag to the side of the skeleton that I mirrored from (the original branch), rather than the side that*is* the mirror....
APEX reverse foot rig Aug. 21, 2024, 5:49 p.m.
Thanks so much for the detailed explanations William!
APEX reverse foot rig Aug. 17, 2024, 6:42 a.m.
Hi all, I've been exploring the latest APEX updates and have been trying to get the APEX Autorig Component's reverse foot rig to work on a simple single leg setup (so shouldn't have to worry about the mirror attrib) for a few days now. FK, IK/Multi IK all work as expected but I just can't seem to get the reverse foot to function like it does on the Electra demo scene.
I've tried orienting the foot facing the X and Z axes to see if it makes any difference but the ik-tip never follows the foot roll movements no matter what I try. To add to this, the auto generated foot-ball locator always gets offset in an unexpected fashion.
I've also tried out adding the toe, heel and roll guides using a rig-vop like they do in the Character switching demo but that doesn't seem to do anything either.
I've enclosed the very simple setup that I've been trying to get it working on. Hopefully someone can point me in the right direction, or make a very 101 hip-knee-ankle-foot example for me I'd really appreciate it! I should note - whenever I've pulled apart the Electra demo file and tried to rebuild the rig manually with the auto-components, i can never get the reverse foot rig to work properly as well (matching all the input names/tags etc)
I've tried orienting the foot facing the X and Z axes to see if it makes any difference but the ik-tip never follows the foot roll movements no matter what I try. To add to this, the auto generated foot-ball locator always gets offset in an unexpected fashion.
I've also tried out adding the toe, heel and roll guides using a rig-vop like they do in the Character switching demo but that doesn't seem to do anything either.
I've enclosed the very simple setup that I've been trying to get it working on. Hopefully someone can point me in the right direction, or make a very 101 hip-knee-ankle-foot example for me I'd really appreciate it! I should note - whenever I've pulled apart the Electra demo file and tried to rebuild the rig manually with the auto-components, i can never get the reverse foot rig to work properly as well (matching all the input names/tags etc)
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