Arda Kutlu
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Freeze point number of the scatter sop Jan. 31, 2014, 4:12 a.m.
Actually you dont have to convert them to particles. Right after the scatter sop put an attribute create node, use $PT for value, give it a unique name. Now even if you delete some points using expressions or whatever, the attribute you create before delete operation wont change and you can use that attribute instead of $PT
Using multiple constraints in a wire simulation June 21, 2011, 2:33 p.m.
Woo! that was quick and a great solution. I was afraid that I am heading completely to the wrong way and should find another approach. Thank you!
Since I catched you, there goes another quick question related to the topic:
When the point count changes (animate the rows for example) wiresolver throws an error saying it isnt matching with the input geo.
Is there a solution for that?
Thanks again, I was literally in pain
Since I catched you, there goes another quick question related to the topic:
When the point count changes (animate the rows for example) wiresolver throws an error saying it isnt matching with the input geo.
Is there a solution for that?
Thanks again, I was literally in pain
Using multiple constraints in a wire simulation June 21, 2011, 12:36 p.m.
Hi everyone,
I am struggling with this specific problem for almost 3 days and couldnt find a workaround. Basically what I want to achieve is that I want to have softbodies scattered on some points. The points move and get closer and the soft bodies squeezes. The problem is, when I move the object which points I use for distribution, wireobjects doesnt follow them. So I tried to use wire glue constraint but having a hard time to use it for all object instances.
If you look at the example file, you will see 25 spheres copied over the points of a grid. The grids scale is animated so spheres come close to each other and I want them to squeeze. I managed to constrain 6 of them by manually entering right constrain points (every sphere has 43 points so I simply entered = 0 42 84 126 168 210)
How can I constrain all sphere procedurally? Is there a way to write an expression for the “constrained points” field in the wire glue constraint?
Thanks in advance
I am struggling with this specific problem for almost 3 days and couldnt find a workaround. Basically what I want to achieve is that I want to have softbodies scattered on some points. The points move and get closer and the soft bodies squeezes. The problem is, when I move the object which points I use for distribution, wireobjects doesnt follow them. So I tried to use wire glue constraint but having a hard time to use it for all object instances.
If you look at the example file, you will see 25 spheres copied over the points of a grid. The grids scale is animated so spheres come close to each other and I want them to squeeze. I managed to constrain 6 of them by manually entering right constrain points (every sphere has 43 points so I simply entered = 0 42 84 126 168 210)
How can I constrain all sphere procedurally? Is there a way to write an expression for the “constrained points” field in the wire glue constraint?
Thanks in advance