massta
massta
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Recent Forum Posts
Novice - How to properly UV map a Sphere? Aug. 1, 2021, 10:46 a.m.
How about a hemisphere? I saw a video where they cut the sphere in half and map each separately. But even still, I'm getting distortion along the edges. My goal is to map video to a sphere so can't have any uv breaks. I'm thinking I could spend hours trying to uv edit. So far, vertices/polar is the best and will just have to live with distortion at the poles.
Why is not this working? (UV Flatten/Seams) Aug. 1, 2021, 9:56 a.m.
Hello Island,
I'm realizing it is hard to correctly UV wrap a sphere with video. I'm actually trying to do so with a hemi-sphere (half a sphere) and still having trouble. I think there will always be some distortion, breaking seams won't work for me, needs to be continuous.
I'm realizing it is hard to correctly UV wrap a sphere with video. I'm actually trying to do so with a hemi-sphere (half a sphere) and still having trouble. I think there will always be some distortion, breaking seams won't work for me, needs to be continuous.
perfect uv's on sphere March 26, 2018, 3:29 p.m.
I'm also interested in this method. We want to projected seamlessly on this bass model.
I was thinking polar or cylindrical UV projection would be best. This way textures can keep wrapping around the body portion seamlessly.
I've experimented with UV Flatten but this has a seam. Maybe I'll try UV Pelt again.
I was thinking polar or cylindrical UV projection would be best. This way textures can keep wrapping around the body portion seamlessly.
I've experimented with UV Flatten but this has a seam. Maybe I'll try UV Pelt again.