mattc01223
mattc01223
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Recent Forum Posts
head modelling Dec. 11, 2003, 9:14 a.m.
Goto 3d buzz - you have to log in first - then where you logged in will have a list of options - go to downloads and lokk at the second half of the Houdini video tutorials - head modelling should be the last one
Matt
Matt
UVpelt Aug. 24, 2003, 4:46 p.m.
I just downloaded H6.1.101 from the vislab site and it has a SOP called UVpelt - does anyone know how to make ot work as it come with no instructions/hints. Thanks
Matt
(I had been using UVunwrap to flatten out a character and apply a texture but it takes so long - any suggestions in this area would also be helpful)
Matt
(I had been using UVunwrap to flatten out a character and apply a texture but it takes so long - any suggestions in this area would also be helpful)
My first character animation Aug. 21, 2003, 2:50 p.m.
Hi fellow Houdini users,
I'm looking to get started on a character animation project and I have a rough idea of how to capture geometry, set up bones etc … - but I do have some general questions. I have seen in various places (magazines, on screen …) that some set ups have a multi-boned spine - is this IK or FK? Are there any general rules to getting a good character set up? How can you get eye lids to follow an eyeball's surface and not intersect? (I also have a lot of trouble with colapsing elbows and knees - characters, not mine - especially at extreme bending of joints - any suggestions?) There must be methods for doing this - can anyone help? I have looked through all the tutorials which have been a great help but I'm looking for something a bit more advanced. Thanks
Matt
I'm looking to get started on a character animation project and I have a rough idea of how to capture geometry, set up bones etc … - but I do have some general questions. I have seen in various places (magazines, on screen …) that some set ups have a multi-boned spine - is this IK or FK? Are there any general rules to getting a good character set up? How can you get eye lids to follow an eyeball's surface and not intersect? (I also have a lot of trouble with colapsing elbows and knees - characters, not mine - especially at extreme bending of joints - any suggestions?) There must be methods for doing this - can anyone help? I have looked through all the tutorials which have been a great help but I'm looking for something a bit more advanced. Thanks
Matt