Maxime Beliveau

maxbel

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
Canada
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

gply or any other way, can i export binary .ply files? Dec. 13, 2024, 5:10 p.m.

As an extra step I've done, which was suggested previously is comparing the headers and they both seem identical to me.

GSOPS : noising point position and re-exporting SIBR Dec. 13, 2024, 4:25 p.m.

Hi,

Has anyone ever had to noise up the point positions of a .ply sequence and re-export them to be rendered in SIBR?

My workflow has been as follows :

1 - read in a .ply sequence
2 - noise up their point position
3 - write these out as a new .ply sequence using the Gaussian Splat export

As far as I can tell, only the P position gets updated, all other attributes remain the same (f_dc*, f_rest*...).

Is there something I'm missing? Having a really hard time getting this to work.

**Also, I've compared the headers of both files and they seem identical to me.

Any info or guidance would be greatly appreciated!

Thanks!

gply or any other way, can i export binary .ply files? Dec. 10, 2024, 8:44 a.m.

Hi everyone,

Resurrecting this topic given we're having some issues exporting a .ply sequence from Houdini to be read into SIBR.

Dragging this .ply into the open SIBR viewer with a camera.json file in the same folder also crashes the program with this error message :

-- INFOS --: Initialization of GLFW -- INFOS --: OpenGL Version: 4.6.0 NVIDIA 560.70 Test (view create) took 134 -- INFOS --: Interactive camera using (0.009,1100) near/far planes. -- INFOS --: Loading lookat path. -- INFOS --: - Playing ## ERROR ##: FILE D:\Projects\InfiniteRealities\GaussianSplatting\sibr_core\src\projects\gaussianviewer\renderer\GaussianView.cpp LINE 636, FUNC sibr::GaussianView::onRenderIBR A CUDA error occurred during rendering:invalid configuration argument. Please rerun in Debug to find the exact line

I'm currently using the GSOPs v2.0.0 package and exporting as seen in the screenshot below. Has anyone found out how to solve this?

Thanks!