michael1 C
michael1
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accessing current flipbook with python Nov. 21, 2016, 5:30 a.m.
Thanks for your response on this.
When I get a bit of time I'll take a look.
Currently I've been using the Sequence List a lot, but often I get to the end of a task and just want to batch write out all my sequences. So was looking for a nice quick way to do it.
When I get a bit of time I'll take a look.
Currently I've been using the Sequence List a lot, but often I get to the end of a task and just want to batch write out all my sequences. So was looking for a nice quick way to do it.
accessing current flipbook with python Nov. 18, 2016, 10:54 a.m.
Hi,
Say I have an mplay open and I've done a few flipbooks stored in memory.
I can currently view them manually with the Sequence List window.
If I wanted to have access to these different sequences via python is this possible ?
My end goal is to write a little python script to write all the different sequences to disc.
Thanks !
Say I have an mplay open and I've done a few flipbooks stored in memory.
I can currently view them manually with the Sequence List window.
If I wanted to have access to these different sequences via python is this possible ?
My end goal is to write a little python script to write all the different sequences to disc.
Thanks !
Revolve curve, but not 360 and still create nice geometry. Aug. 5, 2013, 1:25 p.m.
Hello,
I have a curve that I would like to revolve to create a closed surface.
However I don't want to revolve it a full 360 degrees.
I need a rotation value that is controllable, but will always be 180 or less.
I can't find a way to create some nice geometry.
And I've tried playing with copy sop and then skin sop, then a poly cap. But I always end up with some funky geo as a result.
Any ideas ?
I've attached a scene, of a few attempts. It's close but I can't get the final poly cap stage to work.
Thanks in advance
I have a curve that I would like to revolve to create a closed surface.
However I don't want to revolve it a full 360 degrees.
I need a rotation value that is controllable, but will always be 180 or less.
I can't find a way to create some nice geometry.
And I've tried playing with copy sop and then skin sop, then a poly cap. But I always end up with some funky geo as a result.
Any ideas ?
I've attached a scene, of a few attempts. It's close but I can't get the final poly cap stage to work.
Thanks in advance