midorime
midorime
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measure node does NOT produce a single volume value March 2, 2010, 4:28 a.m.
After the Measure SOP, add an AttributePromote SOP with:
original name: volume
original class: primitive
new class: detail
promotion method: sum
…then you should have the volume of your object stored in an attribute at the Detail level.
I tried with some objects and it seems to work fine.
I believe the Measure SOP stores partial volume for each primitive, so the sum should be the right thing to do.
Cheers,
Emanuele
original name: volume
original class: primitive
new class: detail
promotion method: sum
…then you should have the volume of your object stored in an attribute at the Detail level.
I tried with some objects and it seems to work fine.
I believe the Measure SOP stores partial volume for each primitive, so the sum should be the right thing to do.
Cheers,
Emanuele
Recovering Lost Points Feb. 26, 2010, 5:53 a.m.
Hi Steve,
now I understand which scene are you talking about in your PM.
I still don't understand which points are you referring to.
If you need some points inside the poly face, try using a Divide SOP, uncheck “Convex Polygons” and check “Bricker Polygons”.
If you just need the points on your profile curve as you had before the reshaping, try to assign the “Display/Render flag” at “back_to_your_flow” Null SOP.
Hope this help you with your problem.
Cheers,
Emanuele
now I understand which scene are you talking about in your PM.
I still don't understand which points are you referring to.
If you need some points inside the poly face, try using a Divide SOP, uncheck “Convex Polygons” and check “Bricker Polygons”.
If you just need the points on your profile curve as you had before the reshaping, try to assign the “Display/Render flag” at “back_to_your_flow” Null SOP.
Hope this help you with your problem.
Cheers,
Emanuele
points as sprites rendering Feb. 22, 2010, 5:30 p.m.
Hi Danilo,
I saw your last scene, and I think you have just forgotten to put /shop/v_layered1 in the material tab of your geo1 object.
Cheers,
Emanuele
I saw your last scene, and I think you have just forgotten to put /shop/v_layered1 in the material tab of your geo1 object.
Cheers,
Emanuele