Mihnea Stoica
mihneas
About Me
Character TD at SideFX
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Since Oct 2019
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Recent Forum Posts
Ragdoll with realistic shoulder? March 19, 2024, 3:48 a.m.
Greetings,
apologies but I am not quite sure what the problem is without seeing it.
What I can say though is that you can absolutely run the ragdoll solver on a skeleton and then use the realistic shoulder to correct any issues that might have appeared. You just have to get the ragdoll solver output skeleton and run it through a VOP where the realistic shoulder is set up. That said, it might be worth diagnosing the ragdoll shoulder issue first.
Thanks!
apologies but I am not quite sure what the problem is without seeing it.
What I can say though is that you can absolutely run the ragdoll solver on a skeleton and then use the realistic shoulder to correct any issues that might have appeared. You just have to get the ragdoll solver output skeleton and run it through a VOP where the realistic shoulder is set up. That said, it might be worth diagnosing the ragdoll shoulder issue first.
Thanks!
KineFX Ragdoll - Capybara Setup March 4, 2024, 2:50 a.m.
Greetings,
you can add a new entry under the "Configurations" parm on the ragdoll solver, populate the "Group" with the joints that you want and enable "Match Local Transforms". Tweak the "Bend Stiffness" and "Bend Damping" to get closer to the result that you are after. Let me know if you encounter any issues.
Thanks!
you can add a new entry under the "Configurations" parm on the ragdoll solver, populate the "Group" with the joints that you want and enable "Match Local Transforms". Tweak the "Bend Stiffness" and "Bend Damping" to get closer to the result that you are after. Let me know if you encounter any issues.
Thanks!
APEX Ragdoll Interactive Mapping Mode Feb. 21, 2024, 12:06 p.m.
Greetings,
my apologies! The "M" hotkey has gone through some changes as of late and some of those changes did not make it to the build just yet. We will address this issue today by switching the mapping hotkey to "N" instead. If you can, please download tomorrow's daily build and that should have the fix.
Thank you!
my apologies! The "M" hotkey has gone through some changes as of late and some of those changes did not make it to the build just yet. We will address this issue today by switching the mapping hotkey to "N" instead. If you can, please download tomorrow's daily build and that should have the fix.
Thank you!