Brent Holzheimer
mronier
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Normals flipping on extract silhoutte. Aug. 19, 2020, 5:35 a.m.
Eckxter
If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle.
With this little line of VEX:That way, it doesn't matter whether they're flipped or not.@N = set(0, 1, 0);
Thanks Ecxter, that Fixed it!
Normals flipping on extract silhoutte. Aug. 18, 2020, 5:08 a.m.
HI All,
So I have an issue, in where I'm trying to create a procedural base outline tool. To go with the Indie Pixel Base builder tutorials.
The Problem I'm having is that when i use the sort SOP, the extract silhouette every so-often flips the normal's, as seen in the pics.
I've tried the Normal's, Facet and poly frame SOP's and to no avail, the normals still swicth.
So I have an issue, in where I'm trying to create a procedural base outline tool. To go with the Indie Pixel Base builder tutorials.
The Problem I'm having is that when i use the sort SOP, the extract silhouette every so-often flips the normal's, as seen in the pics.
I've tried the Normal's, Facet and poly frame SOP's and to no avail, the normals still swicth.
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