Sangsu Lee
musi
About Me
EXPERTISE
Freelancer
INDUSTRY
Film/TV
Connect
LOCATION
Korea, Republic of
WEBSITE
Houdini Skills
Availability
Not Specified
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Recent Forum Posts
how to make rain of arrows follow surface normal? June 11, 2021, 12:05 a.m.
Hi guys,
I'm trying to make a rain of arrows. How to make a direction of arrow follow surface normal?
I attached a file.
Thanks.
I'm trying to make a rain of arrows. How to make a direction of arrow follow surface normal?
I attached a file.
Thanks.
Particle's collision behavior which is "stick" doesn't work. Jan. 3, 2019, 5:18 a.m.
Hello Guys,
I'm doing a simple simulation which is rain of arrow.
I set particle's collision behavior to stick. But when particles collide on the ground, arrows lay down.
I want to keep direction of arrows when they collide on the ground.
Can anybody help me?
I'm doing a simple simulation which is rain of arrow.
I set particle's collision behavior to stick. But when particles collide on the ground, arrows lay down.
I want to keep direction of arrows when they collide on the ground.
Can anybody help me?
Growing effect issue Dec. 20, 2018, 5:11 a.m.
Hi guys,
I'm trying to build up some growing effect. But it's not easy to get what I want.
I'm VEX newbie.
Ok here is my reference at 11:58 in this video.
https://vimeo.com/236554263 [vimeo.com]
So I made something similar. Actually not. It's based on this tutorial.
https://www.youtube.com/watch?time_continue=961&v=ttvVYqjs9XE [www.youtube.com]
Is there anybody can help me?
I'm ok with totally different approaching. It doesn't have to be based on the above tutorial.
Thanks.
I'm trying to build up some growing effect. But it's not easy to get what I want.
I'm VEX newbie.
Ok here is my reference at 11:58 in this video.
https://vimeo.com/236554263 [vimeo.com]
So I made something similar. Actually not. It's based on this tutorial.
https://www.youtube.com/watch?time_continue=961&v=ttvVYqjs9XE [www.youtube.com]
Is there anybody can help me?
I'm ok with totally different approaching. It doesn't have to be based on the above tutorial.
Thanks.