nbjsargent

nbjsargent

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Recent Forum Posts

Unreal Engine 5.3 Sparse Volume Textures Aug. 24, 2023, 1:50 a.m.

Any plans to implement this in the upcoming weeks/months?

It would be nice to be able to do something like:

s@unreal_instance = "AnimatedSparseVolumeTexture";

from an attrib wrangle connected to a VDB in Houdini and have an instance be created in Unreal Engine.

PDG and referencing geometry attributes in ROP FBX Output Feb. 28, 2023, 12:13 a.m.

I've had a problem similar to a few others, trying to export multiple fbx files based on an attribute that is generated on the PDG work items.

In my "Geometry Import" node, I have copied all geometry attributes from the Primitive class. I can see them when I click on each work item that's generated. But I cannot reference any of these attributes when I type @attribute_name in the Output file parameter in an ROP FBX output node. When the geometry node cooks, it renders the file with a blank name. @pdg_index works but not any other geo attributes. What am I missing?

When support for Multiple Selection Menus? Feb. 9, 2023, 11:41 p.m.

Field + Multiple Selection Menus do not work in Unreal Engine. When can we expect support for these types of Houdini-native UI functionality?