Nicola Danese
nicoladanese
About Me
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV
Connect
LOCATION
Italy
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
do we have uproperty in unity like in unreal? March 7, 2025, 7:01 a.m.
Hi!
with houdini engine I used to export attributes to unreal using the unreal_uproperty_* attribute, now I'm wondering if I can do the same in unity, I don't see any of those attributes in the docs https://www.sidefx.com/docs/houdini/unity/attributes.html [www.sidefx.com]
the goal is to output some information from houdini that I can use when instancing prefabs
cheers
with houdini engine I used to export attributes to unreal using the unreal_uproperty_* attribute, now I'm wondering if I can do the same in unity, I don't see any of those attributes in the docs https://www.sidefx.com/docs/houdini/unity/attributes.html [www.sidefx.com]
the goal is to output some information from houdini that I can use when instancing prefabs
cheers
Building From Patterns SideFX LABs tool Questions Jan. 18, 2023, 5:14 a.m.
Hey! I'm playing with Building From Patterns and I'm struggling to get it working, I followed tutorials from Simon with older houdini versions (19.0) but when I updated the sidefx labs version something broke. Now I'm trying from scratch in 19.5 but even the simplest setup gives me error...do you manage to get a simple building out of it? which houdini and labs versions are you using?
cheers!
cheers!
progress bar on Hqueue when simulating June 21, 2019, 4:22 a.m.
Hey
I'm using hqueue to dispatch simulation, a pretty simple setup where I have a fetch node pointing to a file sop which writes on disk the result of a pyro sim. I noticed that the progress bar of the job stays on 0% until the end of the sim, is there any way to display the actual progress of the sim like in renders dispatched via hqueue?
thanks!
I'm using hqueue to dispatch simulation, a pretty simple setup where I have a fetch node pointing to a file sop which writes on disk the result of a pyro sim. I noticed that the progress bar of the job stays on 0% until the end of the sim, is there any way to display the actual progress of the sim like in renders dispatched via hqueue?
thanks!