Henry van der Beek
ninhenzo64
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
op:/ operator and Camera background image? May 18, 2023, 11:53 a.m.
hey john
did you ever figure this out? having the same issue
did you ever figure this out? having the same issue
How to switch via expression Oct. 16, 2018, 2:14 p.m.
or even
if(npoints(“../object_merge1/”), 0, 1)
if(npoints(“../object_merge1/”), 0, 1)
Making PyQt guis in Houdini Feb. 12, 2009, 8:34 a.m.
Hi,
Has anyone got any experience in making these? I've read the docs here:
http://www.sidefx.com/docs/houdini9.5/hom/cookbook/pyqt/ [sidefx.com]
But how can you make a gui without printing out any code to the shell?
Well, anyway, the gui seems to work ok even if it is printing out code, houdini doesn't hang or anything. The only trouble is if the gui errors. I can't get the thread to start again unless I rebuild the lock, the thread, the event and the pyqt app, (ie. reload the helper module) but then the gui starts eating up RAM and only stops when you shut the gui. And never gives the RAM back!
Has anyone got any experience in this? My interface is to be used in quite a swift moving production environment so I think it's gonna be hard to make it never error. In maya they have the evalDeferred command which allows a pyqt gui to work a treat. Maybe there's something similar in houdini and I haven't found it yet? :?
Any help much appreciated!
Henry
Has anyone got any experience in making these? I've read the docs here:
http://www.sidefx.com/docs/houdini9.5/hom/cookbook/pyqt/ [sidefx.com]
But how can you make a gui without printing out any code to the shell?
Well, anyway, the gui seems to work ok even if it is printing out code, houdini doesn't hang or anything. The only trouble is if the gui errors. I can't get the thread to start again unless I rebuild the lock, the thread, the event and the pyqt app, (ie. reload the helper module) but then the gui starts eating up RAM and only stops when you shut the gui. And never gives the RAM back!
Has anyone got any experience in this? My interface is to be used in quite a swift moving production environment so I think it's gonna be hard to make it never error. In maya they have the evalDeferred command which allows a pyqt gui to work a treat. Maybe there's something similar in houdini and I haven't found it yet? :?
Any help much appreciated!
Henry