Oscar Calaf
ocalaf
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Indie Gamedev
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Gamedev
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Recent Forum Posts
UVFlatten preserve seams issue... Nov. 8, 2020, 1:53 p.m.
You probably want to check this video, Fianna explains how to do it very well: https://vimeo.com/257188140 [vimeo.com]
About substance material sop May 7, 2020, 2:19 p.m.
There's a pic in another reply which shows the syntax:
Acording to the documentation [www.sidefx.com [www.sidefx.com]] the relative paths should be using the opfullpath expression. For example, instead of op:/img/img1/gamma1{diffuse} you should use this expression:
You should also rename the diffuse plane to C then you can put a null called diffuse and just reference that null called diffuse.
I hope that helps.
Acording to the documentation [www.sidefx.com [www.sidefx.com]] the relative paths should be using the opfullpath expression. For example, instead of op:/img/img1/gamma1{diffuse} you should use this expression:
op:`opfullpath('/img/img1/gamma1/diffuse')`
You should also rename the diffuse plane to C then you can put a null called diffuse and just reference that null called diffuse.
I hope that helps.
More maps baker issues April 5, 2020, 1:17 p.m.
I'm stuck with the same problem, I tried with a simple scene with a tourus and a sphere and upgraded the tools but I'm getting the same results, or even worst since now Houdini crashes when I try to preview udim maps under the maps baker (before it only look bad, but I think it wasn't crashing):
I attach the scene and some results.
Thanks in advance for any tips with normal maps using udim's and the maps baker.
- Houdini Indie Version: 18.0.391
- sidefxlabs_current_version: 425
I attach the scene and some results.
Thanks in advance for any tips with normal maps using udim's and the maps baker.