octavio de lellis
octaviuzz
About Me
EXPERTISE
VFX Artist
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LOCATION
Melbourne,
Australia
WEBSITE
Houdini Skills
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Recent Forum Posts
Guided Ocean Layer Flip sim points get doubled from the second frame. Feb. 16, 2019, 7:42 p.m.
its the reseed kicking in… :-D
How to paint stiffness weight map for vellum Jan. 17, 2019, 11:17 p.m.
not really about stiffness of cloth, but painting an attrib to scale stiffness on a Pressure constrain won't work.
I tried using vellum in DOPs but the scaling will work if i assign an attrib a specific value, say 1 or 0, but if the attrib is using = @Cd.x on a b&w painted mask, the scaling wont work on those prims/points…
i can't figure it out.
What i am after eventually is a torus with a noise mask, tha will cause some parts to be floppy and others to be stiffer.
fanx in advance!
I tried using vellum in DOPs but the scaling will work if i assign an attrib a specific value, say 1 or 0, but if the attrib is using = @Cd.x on a b&w painted mask, the scaling wont work on those prims/points…
i can't figure it out.
What i am after eventually is a torus with a noise mask, tha will cause some parts to be floppy and others to be stiffer.
fanx in advance!
BIN imported particle soft selection Feb. 14, 2015, 11:32 p.m.
yes that is correct…so it is selecting fine ..but now the soft transform makes something odd to the selection boundary..
instead of feathering the rectangle evenly, it does some weird extensions to it.
my next question to how to fix this is, if the selection group passed to say a twist, can have weighted particles?
instead of feathering the rectangle evenly, it does some weird extensions to it.
my next question to how to fix this is, if the selection group passed to say a twist, can have weighted particles?