Omer Pekin
omerpekin
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Recent Forum Posts
Pathdeform on rotated curves Nov. 2, 2024, 10:52 a.m.
Hello,
I have a vellum hair simulation, quite basic simulation.
I have created a line, I scattered points on a grid and copied these lines on to the grid and fed them into Vellum.
Following this, I created an object and I am using pathdeform to map these objects on the curves.
All went quite good, until I decided to randomly rotate the initial curves...
I managed to rotate with an Attribute Wrangler, I also tried Scatter-And-Align nodes, it works... However my pathdeform results look quite awkward (misaligned). I tried to copy the attribute of the initial random rotations and tried to scale the rotation with this attribute but it didn't went well.
How should I rotate pathdeform so that it aligns with my rotated curves?
I have a vellum hair simulation, quite basic simulation.
I have created a line, I scattered points on a grid and copied these lines on to the grid and fed them into Vellum.
Following this, I created an object and I am using pathdeform to map these objects on the curves.
All went quite good, until I decided to randomly rotate the initial curves...
I managed to rotate with an Attribute Wrangler, I also tried Scatter-And-Align nodes, it works... However my pathdeform results look quite awkward (misaligned). I tried to copy the attribute of the initial random rotations and tried to scale the rotation with this attribute but it didn't went well.
How should I rotate pathdeform so that it aligns with my rotated curves?
Slowmotion animation Oct. 4, 2024, 9:30 a.m.
Hello,
I have a vellum animation, simply put, I made a grid with bunch of lines as hairs and I am moving the grid around.
I cached the animation and re-imported this geometry.
I want to do a slowmotion of this animation, however I do not know how I should do a slowmotion.
Should I try to play the finished animation slowly when I re-import it or should I re-animate all the simulations? What are the pro/con's of these methods?
Thank you for your help
I have a vellum animation, simply put, I made a grid with bunch of lines as hairs and I am moving the grid around.
I cached the animation and re-imported this geometry.
I want to do a slowmotion of this animation, however I do not know how I should do a slowmotion.
Should I try to play the finished animation slowly when I re-import it or should I re-animate all the simulations? What are the pro/con's of these methods?
Thank you for your help
Curve Boolean like Rhino June 28, 2020, 8:46 a.m.
Hello zengchen,
thank you. yes, it worked amazing.
Will look into the other examples in your Vimeo account as well. thank you.
thank you. yes, it worked amazing.
Will look into the other examples in your Vimeo account as well. thank you.