Omer Pekin

omerpekin

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Recent Forum Posts

Pathdeform on rotated curves Nov. 2, 2024, 10:52 a.m.

Hello,

I have a vellum hair simulation, quite basic simulation.

I have created a line, I scattered points on a grid and copied these lines on to the grid and fed them into Vellum.

Following this, I created an object and I am using pathdeform to map these objects on the curves.

All went quite good, until I decided to randomly rotate the initial curves...

I managed to rotate with an Attribute Wrangler, I also tried Scatter-And-Align nodes, it works... However my pathdeform results look quite awkward (misaligned). I tried to copy the attribute of the initial random rotations and tried to scale the rotation with this attribute but it didn't went well.

How should I rotate pathdeform so that it aligns with my rotated curves?

Slowmotion animation Oct. 4, 2024, 9:30 a.m.

Hello,

I have a vellum animation, simply put, I made a grid with bunch of lines as hairs and I am moving the grid around.

I cached the animation and re-imported this geometry.

I want to do a slowmotion of this animation, however I do not know how I should do a slowmotion.

Should I try to play the finished animation slowly when I re-import it or should I re-animate all the simulations? What are the pro/con's of these methods?



Thank you for your help

Curve Boolean like Rhino June 28, 2020, 8:46 a.m.

Hello zengchen,

thank you. yes, it worked amazing.

Will look into the other examples in your Vimeo account as well. thank you.