Paulo Barrelas
pBarrelas
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
Portugal
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
HUD -Poly count March 11, 2010, 8 p.m.
circusmonkey
Why not make your own slate tool. Its pretty easy all you need is a font sop to read in your attribute values. The basic expressions set of videos from sidefx cover this.
Rob
Thanks for your input. I didn't knew that was possible. Right now I'm following the 3Dbuzz intro to Houdini tuts. I definitely will have a look at that! Thanks again
HUD -Poly count March 11, 2010, 6:53 p.m.
Hello, I found several posts related to HUD but only on making sliders to help our workflow but what about poly count? Id there a way to turn on/off HUDs related to vertices, edges, faces or object count? I have to admit that I'm used to that in Modo Maya and Max.
Thanks
Thanks
mental ray and houdini Feb. 5, 2010, 5:49 p.m.
petzibaerr
…don´t get me wrong but for someone who is writing that mantras quality can´t compete with mr i expect a bit more experience with both renderers than just looking on some gallery pictures.
Which part of “ I can't say the same about Mantra, since I'm taking the first steps in Houdini and I didn't watch any tutorials about it yet.” you didn't understood?
It's perfectly normal and even good for for the CG community to compare renderers or nowadays we wouldn't be using FG, GI and so on, because we'd be happy by using tecnology from 15 years ago!