Pawel Lukaszewicz

pablo_lukaszewicz

About Me

EXPERTISE
Gamedev
INDUSTRY
Gamedev

Connect

LOCATION
Lodz, Poland
WEBSITE

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Digital Assets  | Mantra  | PDG  | VEX  | Python
BEGINNER
Solaris  | Karma  | Destruction FX

Availability

I am currently employed at CD PROJEKT RED

Recent Forum Posts

FBX character output for UE5 with LODs? Nov. 14, 2024, 7:05 a.m.

Hi
Is it somehow possible now to export unreal skeletal meshes via rop_fbxcharacteroutput with LODs?
Without LODs this works just fine but the lod part... I ended up exporting couple files and importing but would be much nicer do go with just one file.

There is a thread describing it with path/name attribute from SOP level using rop_fbx that works for static meshes
just fine though the rop_fbx has this "build hierarchy from path atribute" option.

https://www.sidefx.com/forum/topic/59583/ [www.sidefx.com]

Karma - Texture Baking Feb. 28, 2024, 7:54 a.m.

Aaaaaa OK, got it.
Set the object id for lowpoly and highpoly to the same id via render geometry setting nodes and turn off the visibility for the low poly as well.
Attaching the setup image and modified hip from Mestela Hope that is ok.

Karma - Texture Baking Feb. 28, 2024, 6:01 a.m.

Thanks @jsmack! How do you specify it?
I can't just figure out what to put there, how to tell Karma that pig_higlpoly is the high poly object and pig_lowpolly is the low poly one. This object_id thingy does not pop up much in the documentation.