Pak Reht
pakreht
About Me
Technical Artist student from France and nodes lover
EXPERTISE
Student
INDUSTRY
Gamedev
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Configure VSCode for Python (IntelliSense, code completion, May 27, 2024, 5:53 a.m.
Hello everyone, i have just finished writting my first article, it explain in detail how to set up your Visual Studio Code so you have full intelliSense for Python in Houdini, i think it can be usefull for a lot of people so i've put my heart to it •ᴗ•
You can check it just right here : https://pakreht.com/houdini/configure-vscode-for-python/ [pakreht.com]
If you follow throught you should end up with something like this :
Don't hesitate to give me feedback and ask for clarifications on some aspects ಠ‿<
You can check it just right here : https://pakreht.com/houdini/configure-vscode-for-python/ [pakreht.com]
If you follow throught you should end up with something like this :
Don't hesitate to give me feedback and ask for clarifications on some aspects ಠ‿<
Animating Karma Physical Lens parameter Dec. 24, 2023, 12:38 p.m.
Hello everyone, i am having issues animating the Ammount of Curvature on the Karma Physical Lens VOP node.
From the documentation i've read it is a VEX Shader, this mean i should use the bind VOP node to get an external attribute to drive the value i want. But because it is run on the camera i have no idea how to pass that value to the shader, on top of that, the camera is in the Stage contexte, so the only thing i can set on it are primvars (wich are not used by vex shader from what i understood).
In all case i haven't found any documentation on that, if anyone have a solution, you'r welcome, thanks
From the documentation i've read it is a VEX Shader, this mean i should use the bind VOP node to get an external attribute to drive the value i want. But because it is run on the camera i have no idea how to pass that value to the shader, on top of that, the camera is in the Stage contexte, so the only thing i can set on it are primvars (wich are not used by vex shader from what i understood).
In all case i haven't found any documentation on that, if anyone have a solution, you'r welcome, thanks
Best Houdini Utility Entries Dec. 1, 2022, 5:32 p.m.
Scatter Without Overlap Tool
Hey, here is my entry for the Tech Art Challenge, a tool to scatter thin shapes very close to another without overlap.
It can be used to scatter buildings or other non organic shapes onto any surfaces and create interesting scatter patterns!
I hope you will like it ✨
Hey, here is my entry for the Tech Art Challenge, a tool to scatter thin shapes very close to another without overlap.
It can be used to scatter buildings or other non organic shapes onto any surfaces and create interesting scatter patterns!
I hope you will like it ✨