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Recent Forum Posts
Hair flipping Oct. 16, 2008, 3:47 p.m.
I think i know very well what you mean.
I noticed that long time ago when messing with the pre-release H8.
I am pretty sure i reported it to one of the developers.
In fact the problem is not only with the wire solver, but in sop too - there are cases where the normals flip unpredictably.
Never checked again if it was fixed.
I noticed that long time ago when messing with the pre-release H8.
I am pretty sure i reported it to one of the developers.
In fact the problem is not only with the wire solver, but in sop too - there are cases where the normals flip unpredictably.
Never checked again if it was fixed.
ramp VOP Nov. 5, 2007, 1:26 p.m.
Usually i create a rampCOP, then assign attribute values read from it according to point's UV coordinates. Then pipe this information in VEX/VOPS.
Or maybe you have something else in mind.
But yeah, ramp function/VOP will be nice.
Or maybe you have something else in mind.
But yeah, ramp function/VOP will be nice.
a weird RBD problem Sept. 14, 2007, 1:04 p.m.
Thanks.
I left the static solver in the scene, because it is from a more complex setup where it's needed.
I am wondering, is that some sort of bug, or the order of the nodes in this case matters ( opposite to what the help claims ) ?
I clearly see now why some of my previous tests didn't work. They were little chaotic and i didn't notice the pattern that if i have a static solver somewhere at the end of the networks the things get funky.
Once again - thanks for the feedback.
I left the static solver in the scene, because it is from a more complex setup where it's needed.
I am wondering, is that some sort of bug, or the order of the nodes in this case matters ( opposite to what the help claims ) ?
I clearly see now why some of my previous tests didn't work. They were little chaotic and i didn't notice the pattern that if i have a static solver somewhere at the end of the networks the things get funky.
Once again - thanks for the feedback.