Phill Mayer
phillmayer
About Me
EXPERTISE
VFX Artist
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United States
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Recent Forum Posts
Houdini Niagara Updates April 28, 2020, 2:38 p.m.
Thanks so much for sharing your examples, and great work! Looking forward to diving in deeper.
Everything is working well on my system after following the instructions closely.
In case this helps other users, I missed the fact that the examples in UE4 are a content plugin. As stated, they must go in the ‘Plugins’ folder of one's UE4 project root. That solved an error I had initially.
For new UE4 users, the example levels may need to be toggled from “Change Streaming Method” –> “Blueprint” to “Always Loaded” to see them when playing the level.
Keep up the great work Mike!
Everything is working well on my system after following the instructions closely.
In case this helps other users, I missed the fact that the examples in UE4 are a content plugin. As stated, they must go in the ‘Plugins’ folder of one's UE4 project root. That solved an error I had initially.
For new UE4 users, the example levels may need to be toggled from “Change Streaming Method” –> “Blueprint” to “Always Loaded” to see them when playing the level.
Keep up the great work Mike!
Texture on geo as a matte Feb. 5, 2016, 3:28 p.m.
tamte
look at the file
very quick made, but you can get the idea
That was super helpful, thanks!
Building From Source June 26, 2015, 1:19 p.m.
ttvdsfx
Hello! I've located the issue
It was caused by string define being passed from build.cs file. I've committed a fix and it should be in tomorrow's build as a well as available through Github tomorrow.
Thanks for your help!
Thanks so much for the fix! I just recently tried rebuilding this time with the latest houdini build you mentioned in the github and with UE4, 4.8.1.
Success!
Thanks again for the updates