pingo
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Recent Forum Posts
Applying gravity on only one object in Vellum simulation Dec. 9, 2022, 5:04 a.m.
beautiful tomas
rotate point normals around tangents in vex Aug. 16, 2017, 3:02 p.m.
@moogtastic, thanks!
It wasn't even the assignment of tangents that was off. It was the syntax in my vex.
This worked:
___________
float twist = chf('twist');
matrix m = ident();
rotate(m, twist, v@tangentu);
@N *= m;
It wasn't even the assignment of tangents that was off. It was the syntax in my vex.
This worked:
___________
float twist = chf('twist');
matrix m = ident();
rotate(m, twist, v@tangentu);
@N *= m;
rotate point normals around tangents in vex Aug. 15, 2017, 4:46 p.m.
I know this has been asked before, but I simple can't get this to work correctly.
I got a curve with a lot of points. I put N and Tangentu on the points with a polyframe and in a Pointwrangle I have the following:
___
float twist = chf('twist');
vector tnorm = normalize(@tangentu);
matrix3 m = ident();
rotate(m, twist, tnorm);
@N *= m;
___
- twist is a float slider.
The Normals rotate, but on some weird axis. I obviously need them to rotate around Tangentu
Hip file attached
I got a curve with a lot of points. I put N and Tangentu on the points with a polyframe and in a Pointwrangle I have the following:
___
float twist = chf('twist');
vector tnorm = normalize(@tangentu);
matrix3 m = ident();
rotate(m, twist, tnorm);
@N *= m;
___
- twist is a float slider.
The Normals rotate, but on some weird axis. I obviously need them to rotate around Tangentu
Hip file attached