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piosbenni
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Bake Motion blur from vel to pyro sim for use in Blender Nov. 15, 2021, 3:41 p.m.
Hello, my problem is that blender currently does not support motion blur on openVDB files containing velocity fields. Is there a way to incorporate, bake, the vel field into the density, flames, and temperature fields before rendering and writing to openVDB? So a pre-baked motion blur kind of like the light scattering. Thanks for your help in advance and let me know if you need any further info.
Dop Object exists twice March 22, 2021, 2:03 p.m.
I have setup a pyro simulation. And enabled checkpoints.
https://imgur.com/a/8LWxEWO [imgur.com]
When I now check my Geometry spreadsheet of the field information on the dop import node, I have two versions of everything (one group.objid_2 and group.objid_5):
https://imgur.com/a/9x7HeML [imgur.com]
Is it a problem with my checkpoint files? In the simulation tab I also only have one:
https://imgur.com/a/ohICe6s [imgur.com]
Sorry for the images I could not directly implement them...
https://imgur.com/a/8LWxEWO [imgur.com]
When I now check my Geometry spreadsheet of the field information on the dop import node, I have two versions of everything (one group.objid_2 and group.objid_5):
https://imgur.com/a/9x7HeML [imgur.com]
Is it a problem with my checkpoint files? In the simulation tab I also only have one:
https://imgur.com/a/ohICe6s [imgur.com]
Sorry for the images I could not directly implement them...
Delete Pieces with a volume smaller x March 9, 2021, 7:49 a.m.
LibrarianYes thank you the vex worked to
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