Joakim Dahlqvist
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Texture path using Mtlx Geometry Prop Value is Black & White Feb. 20, 2025, 1:39 p.m.
With the help of Peter Arcara, here is a solution with the current version of MaterialX (workflow will improve in the next one)
Texture path using Mtlx Geometry Prop Value is Black & White Feb. 19, 2025, 12:03 p.m.
It is actually working with Vray using a very simple mtlxImage with a <tex_path> string attribute. Oddly the same MaterialX material fails in Karma.
In the example there are two textures on alternating prims.

In the example there are two textures on alternating prims.
Texture path using Mtlx Geometry Prop Value is Black & White Feb. 19, 2025, 11:40 a.m.
The signature on the node gets greyed out when the geometry property value is connected. I was hoping there was some node that could interpret the texture path sting, to know its an image file...
You are correct also that it works only in Karma CPU.
I have managed to get it working with a more manual approach, similar to what you proposed which is just making a material per texture. Its not automated or procedural though.
You are correct also that it works only in Karma CPU.
I have managed to get it working with a more manual approach, similar to what you proposed which is just making a material per texture. Its not automated or procedural though.