Joakim Dahlqvist

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Texture path using Mtlx Geometry Prop Value is Black & White Feb. 20, 2025, 1:39 p.m.

With the help of Peter Arcara, here is a solution with the current version of MaterialX (workflow will improve in the next one)

Texture path using Mtlx Geometry Prop Value is Black & White Feb. 19, 2025, 12:03 p.m.

It is actually working with Vray using a very simple mtlxImage with a <tex_path> string attribute. Oddly the same MaterialX material fails in Karma.

In the example there are two textures on alternating prims.


Texture path using Mtlx Geometry Prop Value is Black & White Feb. 19, 2025, 11:40 a.m.

The signature on the node gets greyed out when the geometry property value is connected. I was hoping there was some node that could interpret the texture path sting, to know its an image file...

You are correct also that it works only in Karma CPU.

I have managed to get it working with a more manual approach, similar to what you proposed which is just making a material per texture. Its not automated or procedural though.