Pol Villa
polvy
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RBD bullet SOP solver simulating points off Feb. 14, 2023, 3:06 p.m.
Hey, I actually did a test scene about this topic. I'm not using deforming pieces, that will slow down the sim quite a lot comparing to animated ones.
I think is working pretty good, hope it helps.
I think is working pretty good, hope it helps.
Redshift Crowd Workflow April 29, 2020, 3:39 a.m.
mwillustrationsSaved my life, thanks.
Hey guys just wondering if there is a workflow for using Redshift with crowds in Houdini. I tried style sheets but it doesn't seem to be compatible. I saw online about a shader switch method but not sure how that would work with Houdini agents. Any ideas?
**UPDATE**
So Saul Espinosa helped me on the redshift facebook group, he said “To support the materials override in the agents from the “agentshapename” attribute, the plugin promote this attribute as “name” to all the final primitives once the agent is expanded at the extraction time, so in your case you only need to set as “Primitive name or path Attribute” condition the agent shape name.”
So basically just need to have target primitive, and change the condition to primitive name or path attribute since that's how redshift looks for the agents at render time.
Error in mouse event handling in centos 7.6 June 21, 2019, 4:22 a.m.
Helped me in h17.5 ubuntu 18.04, thanks!