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Recent Forum Posts
New Particles when collision July 10, 2019, 9:38 a.m.
tamteThank you! Didn't expect to be that easy.
just enable Add Hit Attributes on your POP Solver
then insert (or branch and merge) POP Replicate to your pop stream and set it's group to @hitnum>0
the rest is just a matter of customizing that collision emission on POP Replicate node so you can:
in Birth tab set Kill Original Particle
in Shape tab set uniform scale to 0 so that all points originate on parent particle position
in Attributes Tab you can add some variance to velocity so you get some dispersion after impact
etc