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Recent Forum Posts
Replacing vellum proxy instances with high res mesh June 4, 2024, 6:31 a.m.
Hello,
A beginner's question here
I have this basic vellum sim setup with low res balls being instanced from points scattered on a disc mesh,
Everything is working fine, my only problem is that I don't know how to replace the the low res balls with the high res version using point deform(I can correctly use that on simulated meshes that are not instanced)
I included a demo file that has the basic sim
Any guidance or help will be much appreciated
Thank you
A beginner's question here
I have this basic vellum sim setup with low res balls being instanced from points scattered on a disc mesh,
Everything is working fine, my only problem is that I don't know how to replace the the low res balls with the high res version using point deform(I can correctly use that on simulated meshes that are not instanced)
I included a demo file that has the basic sim
Any guidance or help will be much appreciated
Thank you
Spawn splashes on points Dec. 28, 2023, 2:54 p.m.
Thank you very much for your help cncverkstad !! I'm gonna try implementing your code and hopefully I'll get everything right , and yes I will post a scene the moment I get all the elements gathered in one file
Spawn splashes on points Dec. 28, 2023, 12:37 a.m.
Hello
I'm trying to create a rainy scene, I created rain system with some ripples but when I pre simulated tiny splashes and cached them into different bgeo.sc files I was not successful in making them spawn on points scattered on a plane, these points also have different seeds on every frame, I tried copy to points but it did not work because I'm missing a lot of adjustments.
I'm trying to make splashes that have different file name and animation to appear where/when a point show up and stay in scene until its animation is completed
Any guidance or help will be much appreciated
Thank you very much
I'm trying to create a rainy scene, I created rain system with some ripples but when I pre simulated tiny splashes and cached them into different bgeo.sc files I was not successful in making them spawn on points scattered on a plane, these points also have different seeds on every frame, I tried copy to points but it did not work because I'm missing a lot of adjustments.
I'm trying to make splashes that have different file name and animation to appear where/when a point show up and stay in scene until its animation is completed
Any guidance or help will be much appreciated
Thank you very much