Ran Wang
ranw0477
About Me
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Connect
LOCATION
Sherman Oaks,
United States
WEBSITE
Houdini Skills
ADVANCED
Pyro FX | Destruction FX
INTERMEDIATE
Procedural Modeling | Digital Assets | Fluids | VEX
BEGINNER
Environments | Cloth | Karma | PDG | Python
Availability
I am available for Freelance Work
Recent Forum Posts
Houdini 15 Wishlist April 28, 2015, 10:13 a.m.
1. Hope the voronoi fracture node can add detail not only interior but also the fractured edges
2. Hope can have a nice workflow to add render time fracture detail in SHOP
2. Hope can have a nice workflow to add render time fracture detail in SHOP
Unexpected behavior of metaball force under obj context June 3, 2013, 4:32 a.m.
tamte
this doesn't make much sense, it should do what you expect
if you check Accurate Moves it seems to work correctly, but I would expect it to work even without as well
Hi tamte,
Thanks for your advice. I tried to check the accurate moves, and the particles worked as desired. But if I uncheck it, then they will go back to their original positions. I am running apprentice 12.5.376, may I ask which version are you using?
Unexpected behavior of metaball force under obj context June 1, 2013, 5:54 a.m.
I am following the first steps tutorials, it shows use a metaball spaceship to repel ground particles. When I try to recreate the same effect, the radial force do repel the particles away, but when the spaceship passes by the particles will go back to its original position, which is not what I want. So is this behavior due to the latest update of Houdini, or did I miss something? I have uploaded the scene file, looking forward your thoughts…