Sam Hodak
ray_roamer
About Me
Student of XR Technical Art; Software Developer by day
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LOCATION
San Francisco Bay Area,
United States
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Houdini Skills
INTERMEDIATE
Python
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Not Specified
Recent Forum Posts
Performance Question regarding Skinned Geo Animation Nov. 7, 2024, 12:12 p.m.
I will give that a try, and thank you for the general tip as well Tanto!
Performance Question regarding Skinned Geo Animation Nov. 7, 2024, 10:56 a.m.
Hey everybody,
If I have some input geo with a skeleton, and then I procedurally add a bunch of things to it (shells, greebles, etc), should I apply the animation before the new geo is created, or after?
Basically Geo A1 has 1,000 vertices and I animate these, and then later in the chain it's Geo A2, animated and with 10,000 vertices. Or geo A1 has 10,000 vertices before it's animated.
In general, is there a handy way to measure the performance of things like this in Houdini?
Regards,
slh
If I have some input geo with a skeleton, and then I procedurally add a bunch of things to it (shells, greebles, etc), should I apply the animation before the new geo is created, or after?
Basically Geo A1 has 1,000 vertices and I animate these, and then later in the chain it's Geo A2, animated and with 10,000 vertices. Or geo A1 has 10,000 vertices before it's animated.
In general, is there a handy way to measure the performance of things like this in Houdini?
Regards,
slh
Shell Texturing with Alpha from Geometry Oct. 25, 2024, 2:39 a.m.
For those interested, I got an answer on Discord:
So using `displayOpacity` as the value in `Geomprop` allowed the material to use the correct opacity value, whereas Alpha, which didn't exist in the context, must have defaulted to 0.
USD has different names for common attributes
Cd is called displayColor, for example
i believe Alpha is displayOpacity
without the '@'
So using `displayOpacity` as the value in `Geomprop` allowed the material to use the correct opacity value, whereas Alpha, which didn't exist in the context, must have defaulted to 0.