Rob Smith
rdms
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CG Supervisor
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Film/TV
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Canada
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Recent Forum Posts
python viewport through specified camera ... error Oct. 19, 2017, 3:06 p.m.
RESOLVED …
Moved code into another py file and imported that from 456.py (didn't need to use 123.py after all). Also found I needed to add hou.uitriggerUpdate() call. So the code looks like this:
Moved code into another py file and imported that from 456.py (didn't need to use 123.py after all). Also found I needed to add hou.uitriggerUpdate() call. So the code looks like this:
def_cam = hou.node(“/obj/defCam”) hou.ui.triggerUpdate() hou.ui.waitUntil(lambda: len(hou.node("/obj").children()) > 0) scene_view = toolutils.sceneViewer() viewport = scene_view.curViewport() viewport.setCamera(def_cam)
Abort save if beforescenesave.py fails Oct. 12, 2017, 12:05 p.m.
H16.0.736
Somewhat related …
if I'm using the HSITE environment variable and I save beforescenesave.py & afterscenesave.py in $HSITE/houdini16.0/scripts, should they work? I'm not seeing anything happen. To clarify, this is what I have in the afterscenesave.py file:
if kwargs["success"] and not kwargs["autosave"]:
print "after save"
Apprentice grabbing license? Oct. 12, 2017, 10:41 a.m.
H16.0.736
I have Houdini-Master license installed. If I start Houdini in the apprentice mode on an existing hipfile (command line is “houdini -apprentice <hipfile>.hip”), it grabs the license. Is that expected behaviour?
I have Houdini-Master license installed. If I start Houdini in the apprentice mode on an existing hipfile (command line is “houdini -apprentice <hipfile>.hip”), it grabs the license. Is that expected behaviour?