Bojan Marjanovic

renaissancemalk

About Me

EXPERTISE
Generalist
INDUSTRY
Gamedev

Connect

LOCATION
Serbia
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Houdini Engine: Figuring out how to use instancing and exposing those Parameters in Unity Aug. 22, 2017, 3:49 p.m.

I have a similar issue with the instances, where I created a multiparm block(list) where different geometries can be plugged in and specific attributes can be changed on them(this is so that every object that needs to be instanced can have his own individual properties and never share points with other geometries). I have attached a file that seems to work(sometimes) in unity, but it always works in houdini. I'd like to know why it doesn't work in unity and how can I fix it.

Note: In the asset, when an element is plugged in at least one checkbox that defines it's placement must be checked.

Position coordinates different in Unity and Houdini. June 21, 2017, 9:27 a.m.

I have made an asset that takes position coordinates from houdini and creates them as variables in an unity script. The only trouble is that they are incorrect(sometimes the X gets flipped, and Y/Z is totally off), but when I save the scene in houdini and check the coordinates, they are back to normal.

Is there some difference in how houdini treats coordinates when i open the scene by hand and when it is being calculated in the background. Should I scale the coordinates in some way or offset them? Has anyone noticed similar issues?