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rendereverything
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Technical Director
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Recent Forum Posts
Houdini 20 Sneak Peek Full Feature List Oct. 25, 2023, 6:34 a.m.
LukePMaybe something similar to Unreal Control Rig - where they have a dedicated lightweight VM for rig calculation.. in other words - dedicated rigging node graphs that execute very fast and are much easier to use than current SOPs based Kinefx rigging. .. Just a guess, but it would be cool as Unreals Control Rig IMHO currently is the best rigging framework out there.
I’m still not fully understanding what the APEX is and what current gaps in Houdini it’s trying to address.
Generating solid (filled) collider for a car ? July 3, 2023, 4:09 a.m.
Hello. This must be a common problem. I have a car model - consisting of multiple body panels, light covers etc. (each a thin shell - like in real life.) I would need to create a solid (filled) collision object. Obviously directly converting to SDF is not working - it tries to fill thin panels and not the inside and fails.
What are common methods (besides hand modeling) on solving this? (Couple ideas coming to mind would be some sort of voxel-flood-fill from the inside or wrapping a spherical mesh from the outside.)
What are common methods (besides hand modeling) on solving this? (Couple ideas coming to mind would be some sort of voxel-flood-fill from the inside or wrapping a spherical mesh from the outside.)
Joint Capture Paint very unstable March 31, 2023, 6:06 a.m.
Just wanted to add to this that this has been fixed since 19.5.562 and is now working perfectly - rock solid! Thank's SideFX!