Oliver Hilbert
revilo3d
About Me
VFX Trainer
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VFX Artist
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Film/TV
Houdini Skills
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Recent Forum Posts
Aligning primitive positions in Solaris Sept. 1, 2024, 3:39 p.m.
Hello,
I'm in the process of updating a number of proxy assets (small explosions given as spheres) provided as alembic from Maya, with final sim caches. I haven't found a good way to "snap" or extract the proxy locations, to have my caches (at origin) transformed into place. I'm manually doing it at the moment.
Given I have many shots, and positions are scattered over several kilometeres (think space scene) - yet objects translations to be quite accurate. Rotation isn't important, and will be creatively tweaked. Getting things located correctly is pretty tedious atm.
Im using prim attributes to get starting values, but manually extracting each value from a array of floats and moving those into a transform LOP feels arcane.
If I could at least perform object snapping in the view to get close, or get world space position values to into a transform, would greatly help ease things.
Looking for workflow suggestions or possibly some missing utility or function or hotkey. Matchsize LOP nearly did it but didn't quite work out as expected.
Thanks!
I'm in the process of updating a number of proxy assets (small explosions given as spheres) provided as alembic from Maya, with final sim caches. I haven't found a good way to "snap" or extract the proxy locations, to have my caches (at origin) transformed into place. I'm manually doing it at the moment.
Given I have many shots, and positions are scattered over several kilometeres (think space scene) - yet objects translations to be quite accurate. Rotation isn't important, and will be creatively tweaked. Getting things located correctly is pretty tedious atm.
Im using prim attributes to get starting values, but manually extracting each value from a array of floats and moving those into a transform LOP feels arcane.
If I could at least perform object snapping in the view to get close, or get world space position values to into a transform, would greatly help ease things.
Looking for workflow suggestions or possibly some missing utility or function or hotkey. Matchsize LOP nearly did it but didn't quite work out as expected.
Thanks!
camera motion blur on volumes not working properly or at all April 10, 2024, 8:08 p.m.
Ive just been losing my mind trying to get this to work, and what it came down to was Scene Import vs SOP Import. I opted for the Scene import as my FX had some object level transforms. Why does Scene import not support volume motion blur? Is there an attribute or setting on scene import I need to enable?
Solaris Camera Edit Aperture Issue Jan. 26, 2024, 9:30 p.m.
I just discovered my focal length was also set to 2400 ha!
Setting that explicitly to a 24 (as in mm) my aperture now also works as expected (36mm H Apt).
Totally correlates with the scene scale behaviour you describe. I do think Maya write did not catch the scale correctly it seems it indeed used cm's instead of dm's.
Many thanks!
Setting that explicitly to a 24 (as in mm) my aperture now also works as expected (36mm H Apt).
Totally correlates with the scene scale behaviour you describe. I do think Maya write did not catch the scale correctly it seems it indeed used cm's instead of dm's.
Many thanks!