richard purcell
richardjpurcell
About Me
My experience lies in bringing all the elements of an image together with shading/lighting/compositing, planning the pipeline through which everything flows, or creating the tool that facilitates the flow. I love to work from the micro level of a single shader, to the big picture, creating visual or... more
My experience lies in bringing all the elements of an image together with shading/lighting/compositing, planning the pipeline through which everything flows, or creating the tool that facilitates the flow. I love to work from the micro level of a single shader, to the big picture, creating visual or technical frameworks where multiple artists can contribute to the outcome.
In addition to my daily work with our pipeline department, I am planning our introduction of Shotgun Software and Katana to the studio. When possible I do machine learning tutorials.
Specialties: Look Development, Shading, Lighting, Pipeline Design, and VFX. less
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
point alpha in diffuse material Nov. 16, 2017, 11:08 a.m.
Fantastic. Exactly what I was hoping to learn. Thank-you.
what is the secret to getting the Indie license installed? Nov. 15, 2017, 8:36 a.m.
When I installed indie I noticed that the desktop launch icon was pathed to /bin/houdinifx.exe instead of the one that is indie /bin/houdini.exe
point alpha in diffuse material Nov. 14, 2017, 9:54 p.m.
Is there a way to use point alpha in the Opacity channels of /mat/diffuse similar to /mat/constant?