Robin Bonhoure
robinb87b95503e3a64536
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Recent Forum Posts
Documentation and Future ? Nov. 30, 2017, 10:10 a.m.
Hi,
Thanks for the answer.
For questions, I just have a few right now:
- How can I know which nodes is available in Houdini Engine ?
Can I use heightfield ? particles ? …
- Do you plan to release a documentation regarding best practices for having best performance with digital assets ?
Gametutor use a layering system in the “Wall” tutorial. You can also just create on big subnet.
Is it best to have one Geo or multiple ?
Stuff like that
Thanks for the answer.
For questions, I just have a few right now:
- How can I know which nodes is available in Houdini Engine ?
Can I use heightfield ? particles ? …
- Do you plan to release a documentation regarding best practices for having best performance with digital assets ?
Gametutor use a layering system in the “Wall” tutorial. You can also just create on big subnet.
Is it best to have one Geo or multiple ?
Stuff like that
Documentation and Future ? Nov. 29, 2017, 10:29 a.m.
Hi,
I'm thinking about purchasing an Indie licence to use HE for Unity, but the lack of documentation and support make me doubt.
I was wondering if HE for Unity would have a documentation page like Unreal has ? (http://www.sidefx.com/docs/unreal)
And what is the state of HE in Unity ?
Can it does what Unreal do ?
Is it more limited ?
It's really hard to find information about the future of HE for Unity…
I'm thinking about purchasing an Indie licence to use HE for Unity, but the lack of documentation and support make me doubt.
I was wondering if HE for Unity would have a documentation page like Unreal has ? (http://www.sidefx.com/docs/unreal)
And what is the state of HE in Unity ?
Can it does what Unreal do ?
Is it more limited ?
It's really hard to find information about the future of HE for Unity…