robinlawrie
robinlawrie
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Recent Forum Posts
sand collapsing even with very high iterations Feb. 28, 2016, 2:50 p.m.
me too.. its basically just a shelf tool with some imported collision geometry.. youll pick that up in about 20 minutes. although im having trouble increasing the res as you can see.
scattering stones in sand sim Feb. 28, 2016, 12:30 p.m.
hm, actually they now shoot out of the sand vertically at extremely high velocity.
edit- i dont think its related to density/mass. ive tried density levels from 1 up to 500,000 and the stones still shoot up out of the grain sim on the first simmed frame.
ive also increased the outer bandwith of the vdb that removes the particles in the volume of the stones, so there is a larger hole around them, but that doesnt seem to help either.
edit- i dont think its related to density/mass. ive tried density levels from 1 up to 500,000 and the stones still shoot up out of the grain sim on the first simmed frame.
ive also increased the outer bandwith of the vdb that removes the particles in the volume of the stones, so there is a larger hole around them, but that doesnt seem to help either.
scattering stones in sand sim Feb. 28, 2016, 12:25 p.m.
im having difficulty scattering rigid bodies in my sand sim.
ive got them working without the grains,
and in the grain sim, ive converted them to vdb and used that to select grains and delete them, to create holes in the sand where the stones start.
so far so good, but when i sim they sink immediately to the bottom of the sand.
im not sure what density i should give the stones so they have “neutral buoyancy” in the sand?
ive got them working without the grains,
and in the grain sim, ive converted them to vdb and used that to select grains and delete them, to create holes in the sand where the stones start.
so far so good, but when i sim they sink immediately to the bottom of the sand.
im not sure what density i should give the stones so they have “neutral buoyancy” in the sand?