Rob Pieké

robp_sidefx

About Me

Senior Software Developer - Solaris

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United Kingdom
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Houdini Skills

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Not Specified

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SideFX Staff
Since Jun 2020

My Talks

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H20 Solaris | What’s New
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Every Node, Every Where, all in LOPS

Recent Forum Posts

Motion Blur LOP samples from USD filecache Nov. 30, 2024, 4:43 p.m.

If you post a hip file, I'm happy to take a look

No cryptomatte with Render Gallery ? Nov. 23, 2024, 10:58 a.m.

Can you log a bug for this? I won't be able to look for a few days and I don't want to forget about it.

Write out USD with Animated Switch in LOPS? Nov. 19, 2024, 8:43 a.m.

frame_48
With this current approach as I understand it you would need to have every single pipe plugged into the switch match in the amount of primitives and operations correct?

It depends on what you're trying to do. If you want to have a Switch choose between three different animations for a common object/character, then yes the USD Attributes need to be identically named so as to be compatible for stitching. If you want to have a Switch choose between a sphere or a box or a cube, then no ... Solaris has some handy tech in the Cache and USD ROP to "track primitive existence to set visibility".