rtalz
rtalz
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Masking a bsdf Aug. 3, 2011, 3:30 a.m.
that's what i figured. what i failed to use was a vec4 to vec node. i now believe i have it working.
Masking a bsdf Aug. 3, 2011, 2:40 a.m.
hello all. I was just wondering if there was any way mask a bsdf from another with a texture/alpha to get a layered type of shader. one layer highly reflective and a second one blurry for example. Is this possible at all? I'm kind of stumped. lol. thanks in advance.
Creating BDSF for PBR July 13, 2011, 2:33 p.m.
sergey_sh
Check this out: http://www.youtube.com/watch?v=Mopk3gqisVI [youtube.com]
Just made an implementation of this paper. GGX specular is so cool!
GGX, how I love you. Great work.