samboosa
samboosa
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Simple button to add more parameters April 27, 2013, 1:12 p.m.
Wow tamte! You never cease to amaze me…what you showed is exactly what I was trying to achieve.
I think the reason I had no idea how to do what you were suggesting, was that I had no idea this ‘map_base’ paramter existed.
Thanks !
I think the reason I had no idea how to do what you were suggesting, was that I had no idea this ‘map_base’ paramter existed.
Thanks !
Simple button to add more parameters April 26, 2013, 6:39 p.m.
Tamte, I'm still trying to grasp how to apply materials like you would a lambert in Maya, all I want is to have a basic test texture…that's kind of why I'm using a uvquickshade for ease.
Nevertheless, with the method I had a screenshot of, Houdini is still rendering only one texture
Nevertheless, with the method I had a screenshot of, Houdini is still rendering only one texture
Simple button to add more parameters April 26, 2013, 12:12 p.m.
Tamte/anim,
I tried what you suggested on odforce, and I'm probably doing something wrong.
I've gotten as far as to store the filepaths in a primitive string attribute, but in a ForEach I'm trying to assign a UVQuickshade with the texture path the string attribute.
The UVquickshade filepath field and the attributecreate have the same expression to generate the filename…so why am I only seeing one texture
I tried what you suggested on odforce, and I'm probably doing something wrong.
I've gotten as far as to store the filepaths in a primitive string attribute, but in a ForEach I'm trying to assign a UVQuickshade with the texture path the string attribute.
The UVquickshade filepath field and the attributecreate have the same expression to generate the filename…so why am I only seeing one texture