sburke
sburke
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Modeling primarily in Houdini Feb. 5, 2020, 2:39 p.m.
The Modeler 1.0 Plugin is really a huge step forward for direct modeling with Houdini. Modeler allows for doing most anything with respect to poly modeling with hotkeys and with minimal attention paid to managing the SOP nodes themselves. This plugin has gone through a lot of iterations but the latest version has a big, instantly callable help screen that lists what each hotkey does. It makes it a lot easier to use than in the past, important because there aren't really any tutorials for it (that I am aware of). The tool though, was clearly designed for speedy polygonal modeling by someone with some proficiency at it. For the most complex and quickest polygonal models I still use 3ds max but I am definitely moving away from max and toward Houdini.
FREE tutorial series about procedural modelling April 29, 2019, 12:03 p.m.
Looks cool. Will definitely watch this.
Round off to third decimal places April 13, 2019, 1:44 a.m.
I typed the following into a wrangle to test and it does the correct thing for me:
float target = 1.33440162266;
target *= 1000;
target += 0.5; //allow for rounding up or down
target = floor(target);
target /= 1000;
printf (“ %d\n”, target);
float target = 1.33440162266;
target *= 1000;
target += 0.5; //allow for rounding up or down
target = floor(target);
target /= 1000;
printf (“ %d\n”, target);