Steven Burrichter
sburrichter
About Me
EXPERTISE
VFX Artist
INDUSTRY
Gamedev
Connect
LOCATION
United States
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Rotations Wrong Oct. 30, 2018, 1:50 p.m.
For future readers, this is confirmed working as of H17.0.386! Thanks Brandon!
Rotations Wrong Oct. 25, 2018, 8:30 p.m.
Oh! I filed a bug today on this (#92347). You're not the only one seeing this. The hip file in that bug has a box and a cutting plane rotated {45,45,45}.
More than one part from HAPI_GetDisplayGeoInfo? Aug. 27, 2018, 4:37 p.m.
Link to the parts documentation. [www.sidefx.com]
It's been a while since I touched this, but you'll need to create primitive groups to do it. So one for the geometry itself, and another for the point cloud. Then you should be able to iterate through the parts and determine which is the geo and which is the point cloud.
It's been a while since I touched this, but you'll need to create primitive groups to do it. So one for the geometry itself, and another for the point cloud. Then you should be able to iterate through the parts and determine which is the geo and which is the point cloud.