seyed Ali Hossein Izadi
seyed Ali Hossein Izadi
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Recent Forum Posts
Vellum Cloth Collision Issues Jan. 2, 2024, 9:24 a.m.
it's my experience, that sometimes you need to increase global substep to better detect collision objects.
another thing is what type your collision object (the character) is if that is imported. (( alembic, USD))
because it needs to increase its substep from the source that it was animated.
another thing is what type your collision object (the character) is if that is imported. (( alembic, USD))
because it needs to increase its substep from the source that it was animated.
Pyro multi color issue Jan. 2, 2024, 7:49 a.m.
seyed Ali Hossein Izadi
Hi, i have issue with using Cd and alpha channel to get multi color in my pyro.
i anabled color and alpha in my pyro burst and set them in solver source as blend, but i get this black flickers in beginning of my explosion, i even see them in render unless i give karama pyro material to it.
what is the problem? where am i wrong?Image Not Found
well, I've got my answer with more effort, i have to turn on 'color' in field tab in the solver. ( thanks, my yellow ducky )
Pyro multi color issue Jan. 2, 2024, 6:49 a.m.
Hi, i have issue with using Cd and alpha channel to get multi color in my pyro.
i anabled color and alpha in my pyro burst and set them in solver source as blend, but i get this black flickers in beginning of my explosion, i even see them in render unless i give karama pyro material to it.
what is the problem? where am i wrong?
i anabled color and alpha in my pyro burst and set them in solver source as blend, but i get this black flickers in beginning of my explosion, i even see them in render unless i give karama pyro material to it.
what is the problem? where am i wrong?
Image Not Found