sfoddelta

sfoddelta

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Support for 6 degree-of-freedom Space Pilot Jan. 21, 2015, 8:55 a.m.

I remember speaking to a Houdini rep a couple years back about the space navigator, and he said he would put in a word with the higher ups. I was disappointed when the next version of Houdini came out without space navigator support. But now I see that people have been asking for space navigator support for 9 years now since 2006, lol.

I seriously wonder why some 3D companies are so adamant in refusing to provide space navigator support for years and years, even though it apparently not too difficult to implement, and so many people absolutely love it and can't live without it. I guess it costs way too much to assign a programmer to the task for a week? Or maybe there hasn't been a free programmer for 9 years? I really don't get it.

Maya, 3DS Max, Modo, 3D-Coat, Blender… all of them implemented space navigator support years ago. But now my main problem with using those software is that I simply cannot use any software that doesn't implement space navigator support. That's how utterly and addictively convenient using a space mouse is.

I guess 3D Connexion created both a blessing and a curse when they released their product, lol. I simply am too spoiled now to use some arcane keyboard/mouse finger ALT-double-mouse-hold acrobatics just to navigate my viewport.

I stopped by the site today to get more info about Houdini Indie but lost interest again.