Shane O'Shea
shaneroshea
About Me
EXPERTISE
Student
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Backticks in HScript May 5, 2018, 5:33 p.m.
Hello! Working on a copystamp expression at the moment. It's fairly simple. Wondering why this equation in houdini works: ch(“../circle1/radius`ceil(($PT/8) + 0.000000001)`”)
But this one errors out: ch(“../circle1/radius`ceil(($PT/ch(”../circle8/divs“)) + 0.000000001)`”) with the error message Unable to evaluate expression (Syntax error - extra tokens detected in expression
Would love some input on the proper way to pull this info into my hscript expression!! Thanks!
But this one errors out: ch(“../circle1/radius`ceil(($PT/ch(”../circle8/divs“)) + 0.000000001)`”) with the error message Unable to evaluate expression (Syntax error - extra tokens detected in expression
Would love some input on the proper way to pull this info into my hscript expression!! Thanks!
Adaptive Sampling? May 19, 2017, 1:30 a.m.
Hello! Trying to learn better optimized Mantra render optimization and I'm looking for the Adaptive Sampling checkbox but I don't see it in the new H16 version.
Did they change the name of it or remove it completely? :O
Also cannot find the old Color Limit Decay; but I do see a color limit depth… can someone explain the difference?
*ALSO* If anyone has any good pro-tips/resources with lots of great info on the topic I'd love to know. Been going through the basic documentation and awesome Mantra User Guide posted earlier this month for info.
Thanks!
Did they change the name of it or remove it completely? :O
Also cannot find the old Color Limit Decay; but I do see a color limit depth… can someone explain the difference?
*ALSO* If anyone has any good pro-tips/resources with lots of great info on the topic I'd love to know. Been going through the basic documentation and awesome Mantra User Guide posted earlier this month for info.
Thanks!
Importing Baked Blendshapes April 16, 2017, 8:28 p.m.
WOOP. Fixed it by changing it to FBX standard import rather than Maya compatible. Interesting… Now the blendshapes work.