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Pop particles stepping with gravity Nov. 15, 2024, 6:55 p.m.
lewis_Tthanks, will take a look to this too
It's because negative jitter is where particle integration is actually correct.
If the emitter moves, it's no issue, but I'd highly recommend watching and implementing Ben's
integrated particle setup, say goodbye to bad or stepped emission on moving objects forever.
https://www.youtube.com/watch?v=ui43YK0cnXE&t=868s [www.youtube.com]
L
Pop particles stepping with gravity Nov. 11, 2024, 1:18 p.m.
TantoInteresting and Thanks, this also work without substep and with the default gravity force, it work when set in "negative" but dont work when in "positive", do you know Why?, i will take a look inside to try to understand the diference between them
In your pop source, Birth tab, set the Jitter Birth Time parameter to negative.
Pop particles stepping with gravity Nov. 11, 2024, 12:07 p.m.
Would like to ask what could be a solution for this gravity force stepping, one of the no ideal solution I found is to increase the substeps to 10. also I try just random force by id to break the stepping.
Im interesting on what would be another solution anybody has for this stepping just with gravity?
Im interesting on what would be another solution anybody has for this stepping just with gravity?