sihoyokoi
sihoyokoi
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Update existing baked blueprint instead of baking a new one? June 25, 2015, 3:27 a.m.
Whenever I clicked “Bake Blueprint” button, a new blueprint will baked static mesh appear. Is it possible to update an already baked blueprint with new static meshes instead of creating a new one every time.
Same goes baking static meshes, there should be a way to simply update to existing baked static mesh instead of always baking a new one.
Same goes baking static meshes, there should be a way to simply update to existing baked static mesh instead of always baking a new one.
Versions of Unreal Engine 4 June 10, 2015, 10:41 p.m.
We always keep a copy of latest master branch build for testing new features and we working on latest 4.8 branch once it's in preview stage. (We pull latest commits from 4.8 branch daily to ensure always get the latest bug fixes)
I think Houdini Engine should always provide the integration for preview build, since the api of preview build is stable enough to port over.
BTW, 4.8 is just released.
I think Houdini Engine should always provide the integration for preview build, since the api of preview build is stable enough to port over.
BTW, 4.8 is just released.